


But the point is how ambitious their efforts are, and I hope it sets the precedence for mods in the future to make many changes to the core gameplay.Ĭhange the skills system, the perks system, marriages, armies, battles, or even introduce something that seems technically impossible and insane - procedural maps like Warband except with modern realism? separating cavalry troops between soldier and horse? a population recruitment system where nations/factions can run out of able bodied soldiers? The mod introduces so many more other changes/additions to the game, and I have to admit there's a lot of them I'm not really convinced of.

Fiefs also have finer controls that can drastically change the size and composition of their militia. Rights come from Peerage and Titles, which are separate topics on their own.Īdditional fief factors for loyalty, prosperity, food, security, and so on - this even includes Banner King's own Cultural Assimilation factor, which on its own is more elaborate than standalone culture changing mods (DynaCulture and so on). The Rights system - not everyone can create armies now, you need to earn the right to get companions to form parties. Just a couple of major features off the top of my head: No other mod for Bannerlord has even come close as far as I can tell. There are a lot of great mods out there that appeal to the masses, and I think Banner Kings is pretty subjective and won't appeal to as many as some other mods.īut I must commend the mod team for having the ambition to change the game as much as Banner Kings does. I'll go with the one that I think deserves mention the most: Banner Kings
